0.14&0.15 Public Release


This is the public release of 0.14 and 0.15 Releases. I did not release at public (outside from patreon) 0.14 as the story will not be complete without the 0.15 release. 

Changelogs:

0.14 Changelog:

Summary: -
More than one hour of gameplay.  
-Around 1.700 lines of dialogue (for a total now of 11.000),
-More than 20 animations.
-New items and resources.
-Some really nice big moments!

Changelog 0.14 Patreon Release:
  -Some Hartlepool resolutions wich contains:    
  -Full Diplopath to solve Rat Problems Quest, and rewards related to it.     
 -One of the ways of finishing Acallarian Ladykilller path.  
    -Penketh new interactions.    
  -Knightly Path Quest progression.
-Extra Hannah content on Akros Manor.
-Interactions with the new items and resources added everywhere.
-After finishing the update some things may look a bit on the air (same that happened with 0.13) waiting for the rest of resolutions that will come with 0.15, which will take around a month to code/finishing making some extra scenes.

  General   Fixes:  
-Typos and general fixes  (including performance)
-Some ways of passing night at hartlepool counting for numbers of days passed at Hartlepool (Usefull for some time based events)  
-Canary Trail Sneak trip repeating in some old saves and not allowing progression to 0.14.
-Fixed a Robin Animation
  -Fixed Penketh's Afinity menu not going away in some circumstances.    

0.15 Changelog

0.15 with the end of Hartlepool Main Story is finally here. Biggest update on number of graphics, gameplay, gamelenght and code complexity since launch.

More platform downloads will be added once we see there is no major problem in this update.

Gameplay Lenght: Highly varies on paths taken, but generally 1'30h-2h+ of action and funtimes packed content for a single run and at least an extra hour if checking all paths and minipaths.

0.15 Raw Data:
40+ animations
200+/- fun times stills
300+ action packed stills 100+ more stills

Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)

In Detail:

  • Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
  • 2  more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
  • All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there...)
  • Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
  • Meanwhile at Grassmere special scene.
  • Diverse important choices and Great diversity on alternative gameplays.

And the polled extra scenes:

  • Hannah Content with extra of marzapan.
  • Little Extra Diplopath Pirate Cove fun.

Extra details:

  • Varied UI improvements and new experimental option.
  • +7 different path-trophies between all paths and choices.
  • -New documents (may requiere a new gameplay)
  • -New Resources
  • 2 Liliana remastered animations
  • Important fix: Finally some sounds not playing after loading, working again.

Planned but finally not included in 0.15.

Mercs final resolutions scenes. Will be included in the quick 0.19 update. I did not wanted to take more time to make the full release.

0.15.e Changelog:

-28 stills remastered on Prologue -Some little fixes

Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story.

Known bugs:

-Some times, based on player actions , there is a bug where the Sneak Trip on the Canary Trail needs to be repeatead two times in order to continue the story. This is a ugly bug, but doesn't break anything. I caused this bug this months ago in order to fix save compatbility. The code to fix it I put there was quite complicated and I'll better wait to the end of Chapter 2 to fix it adequately, when also I know most of people that go around there will be just starting a new game and not resuming from an old save without the Rat Problems quest completed.

Little guide (May include little Spoilers):

How to Start the Warpath resolution of Hartlepool: With a Save before starting the Diplopath, and after making the sneak trip to the Pirate Cove (or of course in a new game); -You can start in two different ways, talking with Anibal or talking with SirDupre. This will have different direct consequences.

1)There are various choices you can have taken before that will affect your tactical options in the field, but if you can, I recommend to buy powder. Captain Talvert being friendly is an option too. You don't need nothing compulsory of this for ending the Warpath, but for extra affinity points, more story permutations, difference scenes, etc, 

2)You'll get to a Hub Camp where you can save, to easily repeat, before making your tactical decisions. You'll have more or less depending if you have those optional extra items/choices.

-As Sir Patrik, you'll play always one of three main points of view of the Warpath, but the other choices you make will affect visual or storywise in less or more degree.

-The diverse possible paths will collapse in an unique ending; with the different affinity level on Hartlepool the more wise the tactical decisions are.. Same as diplopath, rewards will increase with level.

The Warpath develops in a cinematic linear way during 40-50 minutes  depending on the path chosen. Some paths have more or less length, or depends on your gameplay.

-One path is only cinemtatic.
-One path has combat gameplay.
-One path has 3d exploration gameplay.

Files

BFL:ArmoredRomance 0.15.e Win64
External
Dec 18, 2020
BFL:Armored Romance 0.15e Win32
External
Dec 18, 2020
BFL:AmoredRomance 0.15e MAC
External
Dec 18, 2020
BFL:ArmoredRomance 0.15e Linux
External
Dec 18, 2020

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